18 (natural armor)
136 (16d8 + 64)
30 ft.
str +8, con +8
athletics +8, perception +6
psychic
truesight 120 ft.
telepathy 120 ft., any two languages
9
+4
A creature takes 10 (3d6) slashing damage if it starts its turn grappling or being grappled by the ferrumach.
If the ferrumach moves at least 20 feet in a straight line toward a Large or smaller creature and ends within 5 feet of it, that creature must succeed on a DC 16 Strength saving throw or have the grappled condition (escape DC 18) and take 10 (3d6) piercing damage.
The ferrumach makes three Sharpened Limb or Bolt attacks.
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage plus 11 (2d10) psychic damage.
Ranged Weapon Attack: +8 to hit, range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 11 (2d10) psychic damage.
The ferrumach casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 14): • At will: detect magic • 1/Day each: dispel magic, ice storm