Fext

Medium undead, any alignment

Armor Class

17 (natural armor)

Hit Points

60 (11d8+11)

Speed

walk 30 ft.

Saves

Dex +6, Wis +4, Cha +7

Skills

Perception +4

Damage Resistances

bludgeoning, piercing, and slashing damage with nonmagical weapons

Condition Immunities

charmed, exhaustion, frightened, paralyzed, poisoned

Senses

darkvision 60 ft.

Languages

the languages spoken by its patron

Challenge

6

Innate Spellcasting

The fext's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components: • At will: hex • 3/Day each: counterspell, fear, gaseous form • 1/Day each: hold monster, true seeing

Magic Resistance

The fext has advantage on saving throws against spells and other magical effects.

Magic Weapons

The fext's weapon attacks are magical.

Patron Blessing

A fext is infused with a portion of their patron's power. They have an Armor Class equal to 10 + their Charisma modifier + their Dexterity modifier.

Actions

Multiattack

The fext makes two melee or ranged attacks.

Eldritch Blade

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6+2) slashing damage plus 16 (3d10) force damage.

Eldritch Fury

Ranged Weapon Attack: +6 to hit, range 60/200 ft., one creature. Hit: 25 (4d10 + 3) force damage.