17 (natural armor)
60 (11d8+11)
walk 30 ft.
Dex +6, Wis +4, Cha +7
Perception +4
bludgeoning, piercing, and slashing damage with nonmagical weapons
charmed, exhaustion, frightened, paralyzed, poisoned
darkvision 60 ft.
the languages spoken by its patron
6
The fext's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components: • At will: hex • 3/Day each: counterspell, fear, gaseous form • 1/Day each: hold monster, true seeing
The fext has advantage on saving throws against spells and other magical effects.
The fext's weapon attacks are magical.
A fext is infused with a portion of their patron's power. They have an Armor Class equal to 10 + their Charisma modifier + their Dexterity modifier.
The fext makes two melee or ranged attacks.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6+2) slashing damage plus 16 (3d10) force damage.
Ranged Weapon Attack: +6 to hit, range 60/200 ft., one creature. Hit: 25 (4d10 + 3) force damage.