Fey-touched

Medium fey, chaotic neutral

Armor Class

11

Hit Points

22 (4d8 + 4)

Speed

30 ft.

Skills

Persuasion +4

Languages

Sylvan and one other language

Challenge

1

Collective Psychic Illness

Any humanoid within 5 ft. of the fey-touched must succeed on a DC 11 Wisdom saving throw, or they can't take reactions until the end of their next turn. On its turn, the target can't move, and it uses its action to make a melee or ranged attack against a randomly determined creature within range. If the target can't attack, it does nothing on its turn.

Disoriented

The fey-touched make their ability checks and saving throws with disadvantage.

Actions

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.