Fhenimore

Medium humanoid (any race), Any Evil Alignment

Armor Class

10

Hit Points

75 (10d8+30)

Speed

walk 30 ft., swim 30 ft.

Skills

Perception +5

Damage Resistances

bludgeoning, piercing, slashing from nonmagical attacks

Languages

any two languages

Challenge

5

Amphibious

Fhenimore can breathe air and water.

Blood Frenzy

Fhenimore has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Innate Spellcasting

Fhenimore's spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components: • At will: command, create or destroy water • 3/Day each: control water, darkness, water breathing, water walk • 1/Day each: call lightning, Evard's black tentacles

Actions

Thunderous Touch

Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 27 (5d10) thunder damage.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

Multiattack

Fhenimore can attack once with her bite attack and once with Thunderous Touch.