10
75 (10d8+30)
walk 30 ft., swim 30 ft.
Perception +5
bludgeoning, piercing, slashing from nonmagical attacks
any two languages
5
Fhenimore can breathe air and water.
Fhenimore has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Fhenimore's spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components: • At will: command, create or destroy water • 3/Day each: control water, darkness, water breathing, water walk • 1/Day each: call lightning, Evard's black tentacles
Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 27 (5d10) thunder damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Fhenimore can attack once with her bite attack and once with Thunderous Touch.