Fiendish Hyena

Large fiend, chaotic evil

Armor Class

12 (natural armor)

Hit Points

45 (6d10+12)

Speed

50 ft.

Skills

Perception +3

Damage Resistances

cold, fire, lightning

Damage Immunities

poison

Condition Immunities

poisoned

Senses

darkvision 60 ft.

Languages

-

Challenge

2

Rampage

When the hyena reduces a creature tp 0 hit points with a melee attack on its turn, the hyena can take a bonus action to move up to half its speed and make a bite attack.

Actions

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (2d8+4) piercing damage.