Fiendish Spirit (UA)

Large fiend,

Armor Class

0

Hit Points

2

Speed

walk 40 ft., climb 40 ft., fly 60 ft.

Damage Resistances

fire

Damage Immunities

poison

Condition Immunities

poisoned

Senses

darkvision 60 ft.

Languages

Abyssal, Infernal, telepathy 60 ft.

Challenge

Hit Points

equal the fiend's Constitution modifier + your spellcasting ability modifier + ten times the spell's level

Magic Resistance

The fiend has advantage on saving throws against spells and other magical effects.

Death Throes (Demon Only)

When the fiend drops to 0 hit points or the spell ends, the fiend explodes, and each creature within 10 feet of it must make a Dexterity saving throw against your spell save DC. A creature takes 2d10 + this spell's level fire damage on a failed save, or half as much damage on a successful one.

Devil's Sight (Devil Only)

Magical darkness doesn't impede the fiend's darkvision.

Actions

Multiattack

The fiend makes a number of attacks equal to half this spell's level (rounded down).

Bite (Demon Only)

Melee Weapon Attack: +3 + the spell's level to hit, reach 5 ft., one target. Hit: 1d12 + 3 + the spell's level necrotic damage.

Claws (Yugoloth Only)

Melee Weapon Attack: +3 + the spell's level to hit, reach 5 ft., one target. Hit: 1d8 + 3 + the spell's level slashing damage. Immediately after the attack hits or misses, the fiend can magically teleport up to 30 feet to an unoccupied space it can see.

Hurl Flame (Devil Only)

Ranged Spell Attack: +3 + the spell's level to hit, range 150 ft., one target. Hit: 2d6 + 3 + the spell's level fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.