20 (natural armor)
367 (35d8 + 210)
30 ft., fly 60 ft.
Dex +15, Con +14, Wis +14, Cha +17
Acrobatics +15, Deception +25, Insight +14, Intimidation +17, Perception +14, Persuasion +25
bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
cold, fire, poison
charmed, poisoned
darkvision 120 ft.
Celestial, Common, Draconic, Infernal, telepathy 120 ft.
25
+8
When a creature starts their turn within 120 feet of Fierna, they must succeed on a DC 22 Wisdom saving throw or have the frightened condition until they leave the aura. A creature that succeeds on the saving throw is immune to this effect for 1 hour.
Fierna regains 20 hit points at the start of her turn. If she takes radiant damage this trait doesn't function at the start of her next turn. Fierna dies only if she starts her turn with 0 hit points and is unable to regenerate.
If Fierna fails a saving throw, she can choose to succeed instead.
Fierna has advantage on saving throws against spells and other magical effects.
Fire conjured by Fierna becomes Hellfire. It ignores resistances and immunities to fire damage, deals double damage to creatures vulnerable to fire or necrotic damage, can't be extinguished through any means, and is capable of melting stone or igniting inflammable objects.
Fierna makes three attacks using Flame Blade, Mote of Flame, or a combination of the two.
Melee Spell Attack: +20 to hit, reach 5 ft., one target. Hit: 23 (4d6 + 9) fire damage.
Fierna targets a creature she can see within 90 feet of her. The target must make a DC 25 Dexterity saving throw, taking 22 (3d8 + 9) fire damage on a failed save, or half as much damage on a successful one.
Fierna can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Fierna regains spent legendary actions at the start of her turn.
Fierna makes a Flame Blade attack.
Fierna chooses a point she can see within 150 feet of her. All creatures in a 20-foot-radius sphere centered on that point must make a DC 25 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one.
Fierna summons an allied spined devil in an unoccupied space that she can see.