11
40 ft.
Nature +PB, Intimidation +PB
fire, radiant
Ignan, and any languages you know
11 + your Charisma modifier
Once per turn when the Archon hits a target with an Iridescent Strike, it can choose to light the target on fire, if it is flammable. The target must then make a Dexterity saving throw at the start of each of its turns. On a failed save, it takes damage as if hit by another Iridescent Strike. On a success, the flames are extinguished and it takes no additional damage.
The Archon sheds bright light in a 30-foot radius and dim light in an additional 30 ft.
40 ft.
Acrobatics +PB, Intimidation +PB
fire, radiant
Ignan, and any languages you know
+0
Whenever the Archon deals fire or radiant damage, it ignores resistance, and treats immunity to those damage types as resistance.
Whenever the Archon deals fire damage to a creature with an Iridescent Strike, it can ignite it if it is flammable. Ignited targets take CHA fire damage at the end of each of their turns until they drop prone or a creature uses its action to extinguish the flames.
The Archon sheds bright light out to a 30-foot radius and dim light 30 feet beyond that.