Fire Dancer Swarm

Medium swarm of Tiny elementals, Neutral Evil

Armor Class

15

Hit Points

90 (12d8+36)

Speed

walk 30 ft., fly 30 ft. (hover)

Damage Resistances

bludgeoning, piercing, and slashing

Damage Immunities

fire, poison

Condition Immunities

exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned, unconscious

Senses

darkvision 60 ft.

Languages

Ignan

Challenge

7

Fire Form

A creature that touches the swarm or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the first time the swarm enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone uses an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.

Illumination

The swarm sheds bright light in a 30-foot radius and dim light to an additional 30 feet.

Swarm

The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can't regain hit points or gain temporary hit points.

Water Susceptibility

For every 5 feet the swarm moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

Actions

Swarm

Melee Weapon Attack: +8 to hit, reach 0 ft., one target in the swarm's space. Hit: 21 (6d6) fire damage, or 10 (3d6) fire damage if the swarm has half or fewer hit points.