Fire Elemental Myrmidon

Medium elemental, Neutral

Armor Class

18 (plate armor)

Hit Points

123 (19d8+38)

Speed

walk 40 ft.

Damage Resistances

bludgeoning, piercing, slashing from nonmagical attacks

Damage Immunities

fire, poison

Condition Immunities

paralyzed, petrified, poisoned, prone

Senses

darkvision 60 ft.

Languages

Ignan, one language of its creator's choice

Challenge

7

Illumination

The myrmidon sheds bright light in a 20-foot radius and dim light in a 40-foot radius.

Magic Weapons

The myrmidon's weapon attacks are magical.

Water Susceptibility

For every 5 feet the myrmidon moves in 1 foot or more of water, it takes 2 (1d4) cold damage.

Actions

Multiattack

The myrmidon makes three scimitar attacks.

Scimitar

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Fiery Strikes (Recharge 6)

The myrmidon uses Multiattack. Each attack that hits deals an extra 5 (1d10) fire damage.

Fire Elemental Myrmidon

Medium elemental, typically neutral

Armor Class

18 (plate armor)

Hit Points

123 (19d8 + 38)

Speed

walk 40 ft.

Damage Resistances

bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities

fire, poison

Condition Immunities

paralyzed, petrified, poisoned, prone

Senses

darkvision 60 ft.

Languages

Ignan, one language of its creator's choice

Challenge

7

Proficiency Bonus

+3

Illumination

The myrmidon sheds bright light in a 20-foot radius and dim light in a 40-foot radius.

Water Susceptibility

For every 5 feet the myrmidon moves in 1 foot or more of water, it takes 2 (1d4) cold damage.

Actions

Multiattack

The myrmidon makes three Scimitar attacks.

Scimitar

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) force damage.

Fiery Strikes (Recharge 6)

The myrmidon uses Multiattack. Each attack that hits deals an extra 7 (2d6) fire damage.