Fire Giant Dreadnought

Huge giant (fire giant), Lawful Evil

Armor Class

21 (plate armor, shield)

Hit Points

187 (15d12+90)

Speed

walk 30 ft.

Saves

Dex +4, Con +11, Cha +5

Skills

Athletics +13, Perception +5

Damage Immunities

fire

Languages

Giant

Challenge

14

Dual Shields

The giant carries two shields, each of which is accounted for in the giant's AC. The giant must stow or drop one of its shields to hurl rocks.

Actions

Multiattack

The giant makes two fireshield attacks.

Fireshield

Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) bludgeoning damage plus 7 (2d6) fire damage plus 7 (2d6) piercing damage.

Rock

Ranged Weapon Attack: +13 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.

Shield Charge

The giant moves up to 30 feet in a straight line and can move through the space of any creature smaller than Huge. The first time it enters a creature's space during this move, it makes a fireshield attack against that creature. If the attack hits, the target must also succeed on a DC 21 Strength saving throw or be pushed ahead of the giant for the rest of this move. If a creature fails the save by 5 or more, it is also knocked prone and takes 18 (3d6 + 8) bludgeoning damage, or 29 (6d6 + 8) bludgeoning damage if it was already prone.

Fire Giant Dreadnought

Huge giant, typically lawful evil

Armor Class

21 (plate, Dual Shields)

Hit Points

187 (15d12 + 90)

Speed

walk 30 ft.

Saves

Dex +4, Con +11, Cha +5

Skills

Athletics +13, Perception +5

Damage Immunities

fire

Languages

Giant

Challenge

14

Proficiency Bonus

+5

Dual Shields

The giant carries two shields, which together give the giant +3 to its AC (accounted for above).

Actions

Multiattack

The giant makes two Fireshield or Rock attacks.

Fireshield

Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) bludgeoning damage plus 7 (2d6) fire damage plus 7 (2d6) piercing damage.

Rock

Ranged Weapon Attack: +13 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.

Shield Charge (Recharge 5-6)

The giant moves up to 30 feet in a straight line and can move through the space of any creature smaller than Huge. The first time it enters a creature's space during this move, that creature must succeed on a DC 21 Strength saving throw or take 36 (8d6 + 8) bludgeoning damage plus 14 (4d6) fire damage and be pushed up to 30 feet and knocked prone.