Firegaunt

Huge undead, typically lawful evil

Armor Class

15 (damaged plate)

Hit Points

175 (14d12 + 84)

Speed

40 ft.

Saves

con +10, dex +2, cha +5

Skills

athletics +11, perception +6

Damage Resistances

necrotic

Damage Immunities

fire, poison

Condition Immunities

exhaustion, petrified, poisoned

Languages

Giant

Challenge

11

Proficiency Bonus

+4

Fire Blood

Whenever a creature within 5 feet of the firegaunt hits the firegaunt with a melee attack that deals piercing or slashing damage, that creature takes 5 (1d10) fire damage.

Actions

Multiattack

The firegaunt makes two Heated Maul attacks.

Heated Maul

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) bludgeoning damage. The firegaunt can cause the maul to erupt with crimson flames, and the target must succeed on a DC 18 Dexterity saving throw or take 10 (3d6) fire damage and 10 (3d6) necrotic damage. The maul can erupt with flames in this way only once per turn.

Crimson Rays (Recharge 5-6)

The firegaunt emits beams of fire from its eyes, mouth, and wounds in a 30-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one. On a success or failure, that creature catches fire. Until the burning creature or another creature that can reach it takes an action to extinguish the fire, the burning creature can't regain hit points and takes 5 (1d10) fire damage at the start of each of its turns.