Firemane Angel

Medium celestial, Chaotic Good

Armor Class

18 (plate armor)

Hit Points

135 (18d8+54)

Speed

walk 40 ft., fly 120 ft.

Saves

Str +10, Wis +6, Cha +10

Skills

Insight +6, Perception +6

Damage Resistances

fire, radiant; bludgeoning, piercing, slashing from nonmagical attacks

Condition Immunities

charmed, exhaustion, frightened

Senses

truesight 120 ft.

Languages

all

Challenge

12

Flyby

The angel doesn't provoke an opportunity attack when it flies out of an enemy's reach.

Magic Resistance

The angel has advantage on saving throws against spells and other magical effects.

Relentless (Recharges after a Short or Long Rest)

If the angel takes 21 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Innate Spellcasting

The angel's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The angel can innately cast the following spells, requiring no material components: • 3/Day each: compelled duel, guiding bolt (as a 5th-level spell) • 1/Day each: daylight, fireball (as a 6th-level spell)

Actions

Multiattack

The angel makes two melee attacks.

Longsword

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage, or 11 (1d10 + 6) slashing damage if used with two hands, plus 22 (5d8) fire or radiant damage (angel's choice).