Firenewt Warlock Of Imix

Medium elemental, typically neutral evil

Armor Class

10

Hit Points

33 (6d8 + 6)

Speed

walk 30 ft.

Damage Immunities

fire

Senses

darkvision 120 ft.

Languages

Draconic, Ignan

Challenge

1

Proficiency Bonus

+2

Amphibious

The firenewt can breathe air and water.

Devil's Sight

Magical darkness doesn't impede the firenewt's darkvision.

Imix's Blessing

When the firenewt reduces an enemy to 0 hit points, the firenewt gains 5 temporary hit points.

Actions

Multiattack

The firenewt makes three Morningstar or Fire Ray attacks.

Morningstar

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Fire Ray

Ranged Spell Attack: +4 to hit, range 120 ft., one target. Hit: 5 (1d6 + 2) fire damage.

Spellcasting

The firenewt casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 12): • At will: guidance, light, mage armor, mage hand, prestidigitation