10
33 (6d8 + 6)
walk 30 ft.
fire
darkvision 120 ft.
Draconic, Ignan
1
+2
The firenewt can breathe air and water.
Magical darkness doesn't impede the firenewt's darkvision.
When the firenewt reduces an enemy to 0 hit points, the firenewt gains 5 temporary hit points.
The firenewt makes three Morningstar or Fire Ray attacks.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Ranged Spell Attack: +4 to hit, range 120 ft., one target. Hit: 5 (1d6 + 2) fire damage.
The firenewt casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 12): • At will: guidance, light, mage armor, mage hand, prestidigitation