10 (13 with mage armor)
33 (6d8+6)
walk 30 ft.
fire
darkvision 120 ft. (penetrates magical darkness)
Draconic, Ignan
1
The firenewt can breathe air and water.
When the firenewt reduces an enemy to 0 hit points, the firenewt gains 5 temporary hit points.
The firenewt's innate spellcasting ability is Charisma. It can innately cast mage armor (self only) at will, requiring no material components. • At will: mage armor
The firenewt is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells: • Cantrips (at will): fire bolt, guidance, light, mage hand, prestidigitation • 2nd level (2 slots): burning hands, flaming sphere, hellish rebuke, scorching ray
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.