15
55 (10d8+10)
30 ft.
Dex +5, Wis +4
Insight +4, Perception +4
Common
3
When the initiate is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
The initiate makes two attacks: one with its unarmed strike and one with its fire jab.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) bludgeoning damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) bludgeoning damage plus 10 (3d6) fire damage.
The initiate makes three unarmed strike attacks against one target. If two attacks hit, the target is incapacitated. If three attacks hit, the target is stunned. These conditions last until the end of the initiate's next turn.