Fix, Kobold Assassin

Small humanoid (kobold), lawful evil

Armor Class

16 (leather armor)

Hit Points

21 (8+2d8+3)

Speed

30 ft.

Saves

Dex +7, Int +5

Skills

Acrobatics +7, Athletics +3, Deception +2, Insight +5, Perception +8, Stealth +10

Senses

darkvision 60 ft.

Languages

Common, Draconic

Challenge

1

Sunlight Sensitivity

While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Pack Tactics

The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Assassination

Fix has advantage on attack rolls against any creature that hasn't taken a turn in the combat yet. In addition, any hit Fix scores against a creature that is surprised is a critical hit.

Cunning Action

Fix can take a bonus action on each of his turns to take the Dash, Disengage, or Hide action.

Expertise

Fix's proficiency bonus is doubled in Perception and Stealth.

Sneak Attack

Fix adds 2d6 damage to one creature he hits with his shortsword if he has advantage on that attack or if an ally is within five feet of the target.

Actions

Shortsword

Melee Weapon Attack: +7 to hit, reach 5 ft. one target. Hit: 7 (1d6 + 4) piercing damage.

Light Crossbow

Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 8 (1d8 + 4) piercing damage.