Flame

Large beast, chaotic neutral

Armor Class

14 (natural armor)

Hit Points

47 (7d10 + 10)

Speed

50 ft.

Skills

Perception +3, Stealth +4

Languages

Common

Challenge

2

Keen Hearing and Smell

Flame has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics

Flame has advantage on an attack roll against a creature if at least one of her allies is within 5 feet of the creature and the ally doesn't have the incapacitated condition.

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Fire Breath (Recharge 5-6)

Flame exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 9 (2d8) fire damage on a failed save, or half as much damage on a successful one.