14 (natural armor)
47 (7d10 + 10)
50 ft.
Perception +3, Stealth +4
Common
2
Flame has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Flame has advantage on an attack roll against a creature if at least one of her allies is within 5 feet of the creature and the ally doesn't have the incapacitated condition.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Flame exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 9 (2d8) fire damage on a failed save, or half as much damage on a successful one.