14 (leather armor)
40 (9d8)
walk 30 ft., climb 20 ft.
Athletics +2, Perception +4, Stealth +5, Survival +6
darkvision 60 ft.
Common plus any one language
1
When Flask of Wine moves on its turn in combat, it can double its speed until the end of the turn. Once it uses this ability, Flask of Wine can't use it again until it moves 0 feet on one of its turns.
Flask of Wine makes two attacks with its claws, its shortsword, or its shortbow.
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) slashing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.