Fleecemane Lion

Large monstrosity, Unaligned

Armor Class

15 (natural armor)

Hit Points

45 (6d10+12)

Speed

walk 50 ft.

Saves

Str +6, Con +4

Skills

Perception +4, Stealth +5

Challenge

3

Keen Smell

The lion has advantage on Wisdom (Perception) checks that rely on smell.

Pounce

If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.

Running Leap

With a 10-foot running start, the lion can long jump up to 25 feet.

Spell Turning

The lion has advantage on saving throws against any spell that targets only the lion (not an area). If the lion's saving throw succeeds and the spell is of 4th level or lower, the spell has no effect on the lion and instead targets the caster.

Actions

Multiattack

The lion makes two attacks: one with its bite and one with its claw.

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Claw

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Legendary actions

Legendary Actions (2/Turn)

The monstrosity can take 2 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The monstrosity regains spent legendary actions at the start of its turn.

Claw

The lion makes one claw attack.

Roar (Costs 2 Actions)

The lion emits a magical roar. Each creature within 60 feet of the lion that can hear the roar must succeed on a DC 12 Wisdom saving throw or be frightened of the lion until the end of the lion's next turn.