14
120 (16d10+32)
walk 10 ft., fly 60 ft.
Perception +4
6
If the fleshpod hornet flies at least 20 feet straight toward a creature and then hits it with a slam attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone.
The fleshpod hornet makes two attacks. one with its slam and one with its stinger.
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. 13 (2d8 + 4) bludgeoning damage.
Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. 11 (2d6 + 4) piercing damage. The target must make a DC 13 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one. On a failed saving throw, the target is also infected with the eggs of the fleshpod hornet.