Flitterstep Eidolon

Medium undead, Any alignment

Armor Class

14

Hit Points

44 (8d8+8)

Speed

walk 40 ft.

Skills

Perception +3, Stealth +8

Damage Resistances

necrotic; bludgeoning, piercing, slashing from nonmagical attacks

Damage Immunities

poison

Condition Immunities

charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, restrained

Languages

the languages it knew in life

Challenge

3

Blurred Form

Attack rolls against the eidolon are made with disadvantage unless the eidolon is incapacitated.

Evasion

If the eidolon is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the eidolon instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can't use this trait if it's incapacitated.

Incorporeal Movement

The eidolon can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Turn Resistance

The eidolon has advantage on saving throws against any effect that turns undead.

Actions

Multiattack

The eidolon makes two melee attacks. Immediately before or after one of its attacks, it can use Flitterstep if it is available.

Flickering Dagger

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 3 (1d6) psychic damage.

Flitterstep (Recharge 5-6)

The eidolon magically teleports to an unoccupied space it can see within 30 feet of it. If it makes an attack immediately after teleporting, it has advantage on the attack roll.