20 (natural armor)
280 (16d20 + 112)
0 ft., fly 90 ft. (hover)
Perception +10
cold, fire, lightning, psychic; bludgeoning, piercing, and slashing from nonmagical attacks
poison
charmed, exhaustion, paralyzed, petrified, poisoned, prone, stunned
Primordial
17
The floating island is indistinguishable from a regular floating island.
The floating island's weapon attacks are magical.
The floating island deals double damage to objects and structures.
The floating island makes three attacks: one of which can be a rock attack.
Melee Weapon Attack: +13 to hit, reach 20 ft., one target. Hit: 25 (4d8 + 7) slashing damage and the target is grappled (escape DC 21). Until the grapple ends, the target is restrained and has disadvantage on Strength saving throws, and the floating island can't use the same vine on another target.
Ranged Weapon Attack: +13 to hit, range 80/320 ft., one target. Hit: 33 (4d12 + 7) bludgeoning damage.