Fluxcharger

Large elemental, Chaotic Neutral

Armor Class

16 (natural armor)

Hit Points

60 (8d10+16)

Speed

walk 0 ft., fly 60 ft.

Damage Resistances

thunder; bludgeoning, piercing, slashing from nonmagical attacks

Damage Immunities

lightning, poison

Condition Immunities

exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Senses

darkvision 60 ft.

Languages

Draconic

Challenge

7

Amplify Lightning

Whenever a spell that deals lightning damage includes one or more fluxchargers in its area, the spell deals an extra 9 (2d8) lightning damage.

Actions

Multiattack

The fluxcharger makes two slam attacks or uses Arc Lightning twice.

Slam

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 10 (3d6) fire damage.

Arc Lightning

Ranged Spell Attack: +7 to hit, range 30 ft., one target. Hit: 16 (3d10) lightning damage, and lightning jumps from the target to one creature of the fluxcharger's choice that it can see within 30 feet of the target. That second creature must succeed on a DC 15 Dexterity saving throw or take 13 (3d8) lightning damage. Hit or Miss: The fluxcharger takes 5 (1d10) force damage after resolving the attack.