Flying Centaur

Large fey, chaotic good

Armor Class

16 (natural armor)

Hit Points

68 (8d10 + 24)

Speed

50 ft., fly 50 ft.

Skills

Acrobatics +7, Athletics +7, Perception +5, Stealth +7, Survival +5

Languages

Sylvan, Elvish

Challenge

5

Archer's Eye (3/Day)

As a bonus action, the flying centaur can add 1d10 to its next attack or damage roll with a longbow or shortbow.

Charge

If the flying centaur moves at least 30 feet straight toward a target and then hits it with a longsword attack on the same turn, the target takes an extra 7 (2d6) slashing damage.

Flyby

The flying centaur doesn't provoke an opportunity attack when it flies out of an enemy's reach.

Actions

Multiattack

The flying centaur makes two attacks.

Longsword

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage.

Longbow

Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.