16 (natural armor)
68 (8d10 + 24)
50 ft., fly 50 ft.
Acrobatics +7, Athletics +7, Perception +5, Stealth +7, Survival +5
Sylvan, Elvish
5
As a bonus action, the flying centaur can add 1d10 to its next attack or damage roll with a longbow or shortbow.
If the flying centaur moves at least 30 feet straight toward a target and then hits it with a longsword attack on the same turn, the target takes an extra 7 (2d6) slashing damage.
The flying centaur doesn't provoke an opportunity attack when it flies out of an enemy's reach.
The flying centaur makes two attacks.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage.
Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.