Flying Dagger

Tiny construct, Unaligned

Armor Class

17 (natural armor)

Hit Points

7 (3d4)

Speed

walk 0 ft., fly 50 ft.

Saves

Dex +4

Damage Immunities

poison, psychic

Condition Immunities

blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned

Senses

blindsight 60 ft. (blind beyond this radius)

Challenge

1/4

Antimagic Susceptibility

The dagger is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the dagger must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance

While the dagger remains motionless and isn't flying, it is indistinguishable from a normal dagger.

Actions

Longdagger

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.