12
3 (1d6)
walk 30 ft., climb 20 ft., fly 30 ft.
0
The flying monkey has advantage on an attack roll against a creature if at least one of the monkey's allies is within 5 feet of the creature and the ally isn't incapacitated.
With the DM's permission, a character who casts the 'Find Familiar' spell can choose to summon a flying monkey.
Melee Weapon Attack: +1 to hit, reach 5 ft., one target 1 (1d4 - 1) piercing damage.