Flying Ogre

Large giant, chaotic evil

Armor Class

13 (natural armor)

Hit Points

76 (9d10 + 27)

Speed

40 ft., fly 20 ft.

Senses

darkvision 60 ft.

Languages

Giant, Undercommon

Challenge

8

Keen Smell

The ogre has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Unarmed Strike

Melee Weapon Attack: +ý to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Rock

Ranged Weapon Attack: +7 to hit, range 20/60 ft., one target. Hit: 15 (2d10 + 4) bludgeoning.

Block the Path

Until the start of the ogre's next turn, attack rolls against the ogre have disadvantage, it has advantage on the attack roll it makes for an opportunity attack, and that attack deals an extra 9 (2d8) bludgeoning damage on a hit. Also, each enemy that tries to move out of the ogre's reach without teleporting must succeed on a DC 14 Strength saving throw or have its speed reduced to 0 until the start of the ogre's next turn.