13 (natural armor)
76 (9d10 + 27)
40 ft., fly 20 ft.
darkvision 60 ft.
Giant, Undercommon
8
The ogre has advantage on Wisdom (Perception) checks that rely on smell.
Melee Weapon Attack: +ý to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Ranged Weapon Attack: +7 to hit, range 20/60 ft., one target. Hit: 15 (2d10 + 4) bludgeoning.
Until the start of the ogre's next turn, attack rolls against the ogre have disadvantage, it has advantage on the attack roll it makes for an opportunity attack, and that attack deals an extra 9 (2d8) bludgeoning damage on a hit. Also, each enemy that tries to move out of the ogre's reach without teleporting must succeed on a DC 14 Strength saving throw or have its speed reduced to 0 until the start of the ogre's next turn.