Flying Rocking Horse

Medium construct, Unaligned

Armor Class

15 (natural armor)

Hit Points

22 (4d8 + 4)

Speed

walk 0 ft., fly 40 ft. (only while mounted; hover)

Damage Immunities

poison, psychic

Senses

blindsight 60 ft. (blind beyond this radius)

Challenge

1/8

Proficiency Bonus

+2

False Appearance

If the rocking horse is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the rocking horse move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the rocking horse is animate.

Flying Mount

The rocking horse can serve as a mount for a Medium or smaller creature and can fly only while mounted.

Unusual Nature

The rocking horse doesn't require air, food, drink, or sleep, and it regains no hit points or Hit Dice at the end of a long rest.

Actions

Head Butt

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.