Flying Staff

Small construct, Unaligned

Armor Class

17 (natural armor)

Hit Points

17 (5d6)

Speed

walk 0 ft., fly 50 ft.

Saves

Dex +4

Damage Immunities

poison, psychic

Condition Immunities

blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned

Senses

blindsight 60 ft. (blind beyond this radius)

Challenge

1/4

Antimagic Susceptibility

The staff is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the staff must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance

While the staff remains motionless and isn't flying, it is indistinguishable from a normal staff.

Actions

Knife

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.