14 (natural armor)
63 (6d10 + 30)
30 ft.
Perception +3, Survival +3
darkvision 60 ft.
Common, Giant
4
The troll has advantage on Dexterity (Stealth) checks to hide in fog, heavy rain, or snow.
The troll has advantage on Wisdom (Perception) checks that rely on smell.
The troll regains 5 hit points at the start of its turn. If the troll takes acid damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.
While in sunlight, the troll has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
The troll makes three attacks: one with its bite and two with its claws.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage.
The troll breathes out a 15-foot cone of toxic fog. The area is heavily obscured and lasts for 1 minute or until a wind of moderate speed (at least 10 miles per hour) or magic disperses it. Any creatures in the fog takes 2 (1d4) poison damage at the start of their turns.