Fog Troll

Large giant, chaotic evil

Armor Class

14 (natural armor)

Hit Points

63 (6d10 + 30)

Speed

30 ft.

Skills

Perception +3, Survival +3

Senses

darkvision 60 ft.

Languages

Common, Giant

Challenge

4

Weather Wise

The troll has advantage on Dexterity (Stealth) checks to hide in fog, heavy rain, or snow.

Keen Smell

The troll has advantage on Wisdom (Perception) checks that rely on smell.

Regeneration

The troll regains 5 hit points at the start of its turn. If the troll takes acid damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.

Sunlight Sensitivity

While in sunlight, the troll has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack

The troll makes three attacks: one with its bite and two with its claws.

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Claw

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage.

Breathe Fog (2-3)

The troll breathes out a 15-foot cone of toxic fog. The area is heavily obscured and lasts for 1 minute or until a wind of moderate speed (at least 10 miles per hour) or magic disperses it. Any creatures in the fog takes 2 (1d4) poison damage at the start of their turns.