13 (chain shirt)
27 (5d8 + 5)
walk 30 ft.
Medicine +7, Persuasion +3, Religion +5
Elvish, Giant
2
+2
As a bonus action, Foghome can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If Foghome expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
Foghome's innate spellcasting ability is Wisdom (spell save DC 13). Foghome can innately cast the following spells, requiring no material components: 1/rest each: detect magic, disguise self (can seem up to 3 feet shorter than normal)
Foghome is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). Foghome has the following cleric spells prepared: • Cantrips (at will): light, sacred flame, thaumaturgy • 1st level (4 slots): cure wounds, guiding bolt, sanctuary • 2nd level (3 slots): lesser restoration, spiritual weapon • 3rd level (2 slots): dispel magic, spirit guardians
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.