14 (17 with mage armor)
253 (22d12 + 110)
30 ft.
wis +7, cha +8, int +9
stealth +9, arcana +14, perception +7
charmed
Giant plus any three languages
15
+5
The fomorian makes three Rod attacks.
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage plus 11 (2d10) force damage.
The fomorian casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17): • At will: mage armor (self only), mage hand, prestidigitation • 1/Day each: chain lightning, cone of cold (6th-level version), fireball (6th-level version), fly, plane shift (self only)
The fomorian targets a creature it can see within 60 feet of itself. The target must succeed on a DC 17 Wisdom saving throw or have the charmed condition for 1 minute. An affected target can repeat the saving throw at the end of each of its turns and whenever it takes damage, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target becomes immune to all fomorians' Beguiling Presence for the next 24 hours.