Forest Hag

Medium fey, chaotic evil

Armor Class

17 (natural armor)

Hit Points

97 (15d8 + 30)

Speed

30 ft.

Saves

Wis +8, Cha +7

Skills

Deception +7, Nature +6, Perception +8, Stealth +7

Languages

Sylvan, Abyssal, Primordial

Challenge

7

Innate Spellcasting

The forest hag's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The forest hag can innately cast the following spells, requiring no components. • At will: dancing lights, druidcraft, thorn whip • 1/Day: confusion, grasping vine, gust of wind, sleep, spike growth, water breathing

Magic Resistance

The forest hag has advantage on saving throws against spells and other magical effects.

Mushroom Stride

While wearing her skull headdress, the forest hag can use 10 ft. of her movement to travel from one giant mushroom to another up to 30 ft. away.

Speak with Beasts and Plants.

The forest hag can communicate with beasts and plants as if they shared a language.

Actions

Multiattack

The forest hag makes two attacks with her claws.

Claw

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Staff of Decomposing

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage and the target must make a successful DC 15 Constitution saving throw or take 24 (7d6) poison damage. The staff can also dispel any plant-related spell.

Illusory Appearance

The forest hag covers herself and anything she is wearing with a magical illusion that makes her look like an ugly version of another forest humanoid. The effect ends if the hag takes a bonus action to end it or if she dies.