17 (natural armor)
97 (15d8 + 30)
30 ft.
Wis +8, Cha +7
Deception +7, Nature +6, Perception +8, Stealth +7
Sylvan, Abyssal, Primordial
7
The forest hag's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The forest hag can innately cast the following spells, requiring no components. • At will: dancing lights, druidcraft, thorn whip • 1/Day: confusion, grasping vine, gust of wind, sleep, spike growth, water breathing
The forest hag has advantage on saving throws against spells and other magical effects.
While wearing her skull headdress, the forest hag can use 10 ft. of her movement to travel from one giant mushroom to another up to 30 ft. away.
The forest hag can communicate with beasts and plants as if they shared a language.
The forest hag makes two attacks with her claws.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage and the target must make a successful DC 15 Constitution saving throw or take 24 (7d6) poison damage. The staff can also dispel any plant-related spell.
The forest hag covers herself and anything she is wearing with a magical illusion that makes her look like an ugly version of another forest humanoid. The effect ends if the hag takes a bonus action to end it or if she dies.