16 (natural armor)
75 (10d10 + 20)
40 ft., climbing 40 ft.
darkvision 60 ft.
4
The prowler has advantage on Dexterity (Stealth) checks made in the forest. Creatures who attack a target that cannot see them have advantage on their attack roll.
If the prowler moves at least 10 feet toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. The prowler can use its bonus action to make another claw attack against this target.
The prowler can use the dash or hide action as a bonus action.
The prowler makes two claw attacks and one bite attack.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. If the target of the bite attack is prone, it takes an additional 4 (1d8) piercing damage.