13
27 (5d8 + 5)
30 ft., swim 30 ft.
Stealth +5
-
3
The forget frog can breathe air and water.
The forget frog's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
The forget frog can make two spit attacks.
Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 10 (3d6) acid damage.
The forget frog targets one creature it can see within 60 feet of it with its gaze. The target takes 14 (4d6) psychic damage, and it must make a DC 14 Intelligence saving throw. On a successful save, the target becomes immune to this forget frog's Steal Memory for 24 hours. On a failed save, the target loses all proficiencies, it can't cast spells, it can't understand language, and if its Intelligence and Charisma scores are higher than 7, they become 7. Each time the target finishes a long rest, it can repeat the saving throw, ending the effect on itself on a success. A greater restoration or remove curse spell cast on the target ends this effect early.