Fortune Teller

Medium humanoid (any race), neutral

Armor Class

12 (15 with mage armor)

Hit Points

55 (10d8 + 10)

Speed

30 ft.

Saves

Wis +8

Skills

Insight +8, Perception +8, Performance +5

Languages

Common and three others

Challenge

7

Innate Spellcasting

The fortune teller's innate spellcasting ability is Wisdom (spell save DC 16). The fortune teller can innately cast the following spells, requiring no components • At will: detect evil and good, detect magic, light, message, prestidigitation • 3/Day each: banishment, clairvoyance, misty step, scrying • 1/Day each: confusion, dimension door, hypnotic pattern, mage armor, silence, suggestion

Inscrutable

The fortune teller is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the fortune teller's intentions or sincerity have disadvantage.

Actions

Quarterstaff

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage.