12 (15 with mage armor)
55 (10d8 + 10)
30 ft.
Wis +8
Insight +8, Perception +8, Performance +5
Common and three others
7
The fortune teller's innate spellcasting ability is Wisdom (spell save DC 16). The fortune teller can innately cast the following spells, requiring no components • At will: detect evil and good, detect magic, light, message, prestidigitation • 3/Day each: banishment, clairvoyance, misty step, scrying • 1/Day each: confusion, dimension door, hypnotic pattern, mage armor, silence, suggestion
The fortune teller is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the fortune teller's intentions or sincerity have disadvantage.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage.