Four-Armed Statue

Large construct, Unaligned

Armor Class

17 (natural armor)

Hit Points

178 (17d10+85)

Speed

walk 30 ft.

Damage Immunities

poison, psychic; bludgeoning, piercing, slashing from nonmagical attacks that aren't adamantine

Condition Immunities

charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses

darkvision 120 ft.

Languages

understands the languages of its creator but can't speak

Challenge

10

Immutable Form

The statue is immune to any spell or effect that would alter its form.

Magic Resistance

The statue has advantage on saving throws against spells and other magical effects.

Magic Weapons

The statue's weapon attacks are magical.

Actions

Multiattack

The statue makes four sword attacks.

Sword

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage.

Slow (Recharge 5-6)

The statue targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.