Fowlbear

Large monstrosity, chaotic evil

Armor Class

14 (natural armor)

Hit Points

76 (8d10 + 32)

Speed

40 ft.

Skills

Perception +3

Senses

darkvision 60 ft.

Languages

Challenge

4

Charge

If the fowlbear moves at least 20 feet straight toward a target and then hits it with a claws attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Keen Sight and Smell

The fowlbear has advantage on Wisdom (Perception) checks that rely on sight or smell.

Actions

Multiattack

The fowlbear makes two attacks: one with its beak and one with its claws.

Beak

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage plus 3 (1d6) poison damage.

Claws

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.