Foxfire Ooze

Large ooze, Unaligned

Armor Class

9

Hit Points

126 (12d10+60)

Speed

walk 20 ft., climb 20 ft., swim 20 ft., fly 10 ft.

Damage Resistances

bludgeoning, piercing, slashing from nonmagical weapons

Damage Vulnerabilities

cold

Damage Immunities

acid, fire, lightning

Condition Immunities

blinded, charmed, deafened, exhaustion, frightened, prone

Senses

blindsight 60 ft. (blind beyond this radius)

Challenge

10

Ambusher

The ooze has advantage on attack rolls against any creature it has surprised.

Amorphous

The ooze can move through a space as narrow as 1 inch wide without squeezing.

Lightning Storm

A creature that touches the ooze while wearing metal or hits it with a melee attack with a metal weapon takes 9 (2d8) lightning damage and triggers a lightning storm. All creatures within 20 feet of the ooze that are holding or wearing metal must succeed on a DC 16 Dexterity saving throw or take 9 (2d8) lightning damage.

Spider Climb

The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack

The foxfire ooze makes three pseudopod attacks.

Pseudopod

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 20 (3d10 + 4) bludgeoning damage plus 4 (1d8) lightning damage.