9
126 (12d10+60)
walk 20 ft., climb 20 ft., swim 20 ft., fly 10 ft.
bludgeoning, piercing, slashing from nonmagical weapons
cold
acid, fire, lightning
blinded, charmed, deafened, exhaustion, frightened, prone
blindsight 60 ft. (blind beyond this radius)
10
The ooze has advantage on attack rolls against any creature it has surprised.
The ooze can move through a space as narrow as 1 inch wide without squeezing.
A creature that touches the ooze while wearing metal or hits it with a melee attack with a metal weapon takes 9 (2d8) lightning damage and triggers a lightning storm. All creatures within 20 feet of the ooze that are holding or wearing metal must succeed on a DC 16 Dexterity saving throw or take 9 (2d8) lightning damage.
The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
The foxfire ooze makes three pseudopod attacks.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 20 (3d10 + 4) bludgeoning damage plus 4 (1d8) lightning damage.