Fragrite

Medium elemental (shapechanger), Chaotic Neutral

Armor Class

14 (natural armor)

Hit Points

91 (14d8+28)

Speed

walk 30 ft.

Damage Resistances

fire, lightning; bludgeoning, piercing, slashing from nonmagical weapons

Damage Immunities

poison

Condition Immunities

exhaustion, paralyzed, petrified, poisoned, prone, restrained, unconscious

Senses

darkvision 60 ft.

Languages

Terran

Challenge

6

Sand Camouflage (Sand Form Only)

The fragrite has advantage on Dexterity (Stealth) checks made to hide in sandy terrain.

Sand Glide (Sand Form Only)

The fragrite can burrow through sand without disturbing the material it moves through.

Shapechanger

As a bonus action, the fragrite can polymorph into a mass of sand or a glass humanoid. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. While in sand form, the fragrite has a burrow speed of 50 feet, it can move through a space as narrow as 1 inch wide without squeezing, and it is immune to the grappled condition. While in glass form, the fragrite has vulnerability to thunder damage.

Actions

Multiattack

The fragrite makes two strike attacks.

Strike

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit.

12 (2d8 + 3) bludgeoning damage

If the fragrite is in its glass form and has less than half of its total hp remaining, this attack instead deals 16 (3d8 + 3) slashing damage. Spontaneous Explosion (Glass Form Only; Recharge 56). The fragrite explodes into shards of glass, reducing its hp by 5 (2d4). Each creature within 15 feet of it must make a DC 14 Dexterity saving throw, taking 27 (6d8) slashing damage on a failed save, or half as much damage on a successful one. The fragrite then polymorphs into its sand form.