Fraternity of Order Law Bender

Small humanoid, any alignment

Armor Class

12 (15 with mage armor)

Hit Points

137 (25d8 + 25)

Speed

30 ft.

Saves

wis +7, con +5

Skills

insight +7, perception +7

Languages

Common plus three more languages

Challenge

9

Proficiency Bonus

+4

Actions

Multiattack

The law bender makes three Arcane Burst attacks and uses Power of Authority or Spellcasting.

Arcane Burst

Melee or Ranged Spell Attack: +8 to hit, reach 5 ft. or range 90 ft., one target. Hit: 17 (2d12 + 4) force damage.

Power of Authority

The law bender targets a creature it can see within 60 feet of itself. The target must succeed on a DC 16 Intelligence saving throw or take 10 (3d6) psychic damage and have the incapacitated condition for 1 minute. At the end of each of the target's turns, it can repeat the saving throw, ending the incapacitated condition on itself on a success. A target that succeeds on the saving throw becomes immune to this law bender's Power of Authority for 24 hours.

Spellcasting

The law bender casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability: • At will: dispel magic, fly, mage armor, mage hand, prestidigitation

Spatial Loophole (Bonus Action)

The law bender teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.