Friendly Ghost

Medium undead, lawful good

Armor Class

12

Hit Points

55 (10d8 + 10)

Speed

0 ft., hover 40 ft.

Damage Resistances

acid, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons

Damage Immunities

cold, poison, radiant

Condition Immunities

charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

Senses

darkvision 60 ft.

Languages

the languages it knew in life

Challenge

5

Aura of Protection

Any non-evil creature within 10 ft. of the ghost adds +2 to their AC.

Ethereal Sight

The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.

Incorporeal Movement

The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Magic Resistance

The ghost has advantage on saving throws against spells and other magical effects.

Actions

Radiant Touch

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) radiant damage.

Etherealness

The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.