12
55 (10d8 + 10)
0 ft., hover 40 ft.
acid, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons
cold, poison, radiant
charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
darkvision 60 ft.
the languages it knew in life
5
Any non-evil creature within 10 ft. of the ghost adds +2 to their AC.
The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.
The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
The ghost has advantage on saving throws against spells and other magical effects.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) radiant damage.
The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.