Frog Knight

Medium fey, chaotic evil

Armor Class

16 (frog armor, shield)

Hit Points

32 (5d8 + 10)

Speed

30 ft., swim 40 ft.

Skills

Perception +3, Survival +3

Damage Immunities

poison

Condition Immunities

poisoned

Senses

darkvision 60 ft.

Languages

Sylvan

Challenge

2

Amphibious

The frog knight can breathe air and water.

Pack Tactics

The frog knight has advantage on attack rolls against a creature if at least one of the frog knight's allies is within 5 feet of that creature and the ally isn't incapacitated.

Standing Leap

The frog knight's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Actions

Multiattack

The frog knight makes two attacks.

Spear

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d8 + 2) or 5 (1d6 + 2) piercing damage.