Froggoth

Small aberration, unaligned

Armor Class

12

Hit Points

7 (3d6 - 3)

Speed

30 ft., swim 30 ft.

Skills

Perception +4

Damage Immunities

psychic

Senses

truesight 30 ft.

Languages

Challenge

1

Amphibious

The froggoth can breathe air and water.

Standing Leap

The froggoth's long jump is up to 10 ft. and its high jump is up to 5 ft., with or without a running start.

Psychic Miasma

All creatures within 10 feet of the froggoth that are not a froggoth must succeed a DC 14 Wisdom saving throw. On a failed save, the creature becomes charmed while within 10 feet of the froggoth. While charmed by this effect, the creature is incapacitated and has a speed of 0. The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.

Hallucinatory Aura

Any creature within 60 feet of the froggoth that is not a froggoth must make a DC 14 Wisdom save. On a failed save the creature views the terrain as shifting and swirling. The area becomes difficult terrain and it is impossible to determine the location of environmental hazards. The froggoth is also invisible to the creature. On a successful saving throw, the creature is immune to the froggoth's aura for 1 minute.

Actions

Psychic Shock

Ranged Spell Attack: +3 to hit, range 10 ft., one target. Hit: 2d4 psychic damage.The froggoth can only use this action against a target that is charmed by Psychic Miasma.