14 (natural armor)
27 (5d8+5)
30 ft., swim 30 ft.
necrotic
poison
charmed, exhaustion, poisoned
darkvision 60ft.
-
2
The froghoul doesn't provoke opportunity attacks when it moves out of an enemy's reach.
Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 12 (2d8+3) piercing damage. The froghoul has advantage on this attack if the target is grappled by it.
Melee Weapon Attack: +5 to hit, reach 15 ft., one creature. Hit: 7 (1d8+3) bludgeoning damage and the target is grappled (escape DC 13) and pulled 10 feet toward the froghoul. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.