Frost Druid

Medium humanoid (human), Any alignment

Armor Class

13 (hide armor)

Hit Points

67 (9d8+27)

Speed

walk 40 ft., burrow 5 ft., climb 30 ft., fly 60 ft.

Saves

Int +3, Wis +6

Skills

Nature +3, Perception +6, Survival +6

Damage Resistances

cold

Senses

darkvision 60ft. (beast form only)

Languages

Common, Druidic

Challenge

5

Spellcasting (Humanoid Form Only)

The druid is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14; +6 to hit with spell attacks). It has the following druid spells prepared: • Cantrips (at will): druidcraft, guidance, resistance • 1st level (4 slots): animal friendship, fog cloud, speak with animals • 2nd level (3 slots): animal messenger, moonbeam, pass without trace • 3rd level (3 slots): conjure animals, sleet storm, wind wall • 4th level (3 slots): hallucinatory terrain, ice storm • 5th level (1 slots): awaken

Actions

Multiattack

The druid makes two melee attacks.

Ice Sickle (Humanoid Form Only)

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage plus 5 (2d4) cold damage.

Maul (Beast Form Only)

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Change Shape

The druid magically polymorphs into a beast form—fox, mountain goat, owl, or wolf—or back into its humanoid form. Any equipment it is wearing or carrying is absorbed or borne by the beast form (the druid's choice). It reverts to its humanoid form when it dies. The druid's statistics are the same in each form, except where noted in this stat block.