Frost Giant Everlasting One

Huge giant (frost giant), Chaotic Evil

Armor Class

15 (patchwork armor)

Hit Points

189 (14d12+98)

Speed

walk 40 ft.

Saves

Str +11, Con +11, Wis +4

Skills

Athletics +11, Perception +4

Damage Immunities

cold

Senses

darkvision 60 ft.

Languages

Giant

Challenge

12

Extra Heads

The giant has a 25 percent chance of having more than one head. If it has more than one, it has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.

Regeneration

The giant regains 10 hit points at the start of its turn. If the giant takes acid or fire damage, this trait doesn't function at the start of its next turn. The giant dies only if it starts its turn with 0 hit points and doesn't regenerate.

Vaprak's Rage (Recharges after a Short or Long Rest)

As a bonus action, the giant can enter a rage at the start of its turn. The rage lasts for 1 minute or until the giant is incapacitated. While raging, the giant gains the following benefits: - The giant has advantage on Strength checks and Strength saving throws - When it makes a melee weapon attack, the giant gains a +4 bonus to the damage roll. - The giant has resistance to bludgeoning, piercing, and slashing damage.

Actions

Multiattack

The giant makes two attacks with its greataxe.

Greataxe

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 26 (3d12 + 7) slashing damage, or 30 (3d12 + 11) slashing damage while raging.

Rock

Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.

Frost Giant Everlasting One

Huge giant, typically chaotic evil

Armor Class

15 (patchwork armor)

Hit Points

189 (14d12 + 98)

Speed

walk 40 ft.

Saves

Str +11, Con +11, Wis +4

Skills

Athletics +11, Perception +4

Damage Immunities

cold

Senses

darkvision 60 ft.

Languages

Giant

Challenge

12

Proficiency Bonus

+4

Extra Heads

The giant has a 25 percent chance of having more than one head. If it has more than one, it has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.

Regeneration

The giant regains 10 hit points at the start of its turn. If the giant takes acid or fire damage, this trait doesn't function at the start of its next turn. The giant dies only if it starts its turn with 0 hit points and doesn't regenerate.

Actions

Multiattack

The giant makes two Greataxe or Rock attacks.

Greataxe

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 26 (3d12 + 7) slashing damage, or 30 (3d12 + 11) slashing damage while raging.

Rock

Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.

Vaprak's Rage (Recharges after a Short or Long Rest) (Bonus Action)

The giant enters a rage. The rage lasts for 1 minute or until the giant is incapacitated. While raging, the giant gains the following benefits: • The giant has advantage on Strength checks and Strength saving throws. • When it makes a melee weapon attack, the giant gains a +4 bonus to the damage roll. • The giant has resistance to bludgeoning, piercing, and slashing damage.