14 (armor scraps)
102 (12d12+24)
walk 40 ft.
bludgeoning
cold, poison
exhaustion, poisoned
darkvision 60 ft.
understands Giant but can't speak
6
The skeleton doesn't require air, food, drink, or sleep.
The skeleton makes two greataxe attacks.
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) slashing damage.
The skeleton targets one creature it can see within 60 feet of it. The target must succeed on a DC 13 Constitution saving throw or take 35 (10d6) cold damage and be paralyzed until the end of its next turn.