Frost Giant of Evil Water

Huge giant, typically neutral evil

Armor Class

16 (scale mail)

Hit Points

172 (15d12 + 75)

Speed

40 ft., swim 40 ft.

Saves

wis +6, con +9, dex +7

Skills

acrobatics +10, perception +6

Damage Immunities

cold

Languages

Aquan, Common, Giant

Challenge

11

Proficiency Bonus

+4

Amphibious

The giant can breathe air and water.

Actions

Multiattack

The giant makes two Battleaxe attacks and one Harpoon attack.

Battleaxe

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) slashing damage, or 22 (3d10 + 6) slashing damage if used with two hands, plus 7 (2d6) cold damage.

Harpoon

Ranged Weapon Attack: +7 to hit, range 50/200 ft., one creature. Hit: 14 (2d10 + 3) piercing damage, and the target has the grappled condition (escape DC 16). While the target is grappled this way, its speed isn't reduced, but it can't move farther from the giant. The target takes 5 (1d10) slashing damage if it escapes from the grapple or if it tries and fails. The giant can grapple only one target at a time with its harpoon.

Reel In (Bonus Action)

The giant pulls the target grappled by its Harpoon up to 20 feet toward itself.